Computer Game Addiction: Risk and Protective Factors in Students in Dusit District, Bangkok
Main Article Content
Abstract
Objective: To study prevalence, risk factors and protective factors of computer game addiction in students grade 4 to 12 in Dusit District, Bangkok.
Methods: This is a cross – sectional descriptive study in students grade 4 to 12 and their parents in 8 schools in Dusit District, Bangkok. General demographic data questionnaire and Game Addition Screening Test (GAST) for children and parents were used. Statistical analysis included descriptive analysis, chi–squared test, ANOVA, Kruskal-Wallis test and multiple logistic regression.
Results: 2,583 students participated in this study. They were divided into computer games-addicted (n=529) and non-addicted (n=2,054). Prevalence of games-addicted students found was 15.0%. Statistically significant risk factors included: played computer games in the last 3 months; frequency of gaming 2-3 days per week, 4-6 days per week, everyday; length of time spent playing; playing at shop in neighborhood; playing online games; playing game on- and off-line; presence of PC game/computer in child’s bedroom; child’s temperament (sensitive, oppositional), parental reaction when children played game (complaining, threatening to withdraw game). Protective factors are after-school activities apart from gaming and child temperament – good mood.
Conclusion: Prevalence of computer game addiction in students grade 4 – 12 in Dusit District, Bangkok is 15.0%. Teaching self-discipline in terms of self-control and self-regulation of time used in playing computer games, promotion of recreational activities and helping children develop good mood could solve and prevent computer game addiction.
Keywords: Game addiction, risk factors, protective factors, children and adolescents, Dusit District, Bangkok.