Effects of Flipped Classroom Combined with Game-Based Learning on Learning Achievement and Satisfaction Among Nursing Students in Nursing Care for Children with Urinary Tract Disorders

Main Article Content

Papattanan Tharapornphiwat
Piyada Chaisri
Pranee Khamchan
Wassana Chotsamphancharoen
Wansiri Nilnate

Abstract

Objective: To examine the effects of a flipped classroom combined with game-based Learning on the learning achievement and satisfaction of nursing students regarding the topic of nursing care for children with urinary tract disorders. Methods: This study utilized a quasi-experimental research design with a one-group pretest-posttest approach. The sample consisted of 103 third-year nursing students. The research instruments consisted of eight parts including a learning management manual, self-learning materials, game scoring forms, learning game kits, question cards, a demographic questionnaire, a pretest and post-test, and a satisfaction questionnaire. The content validity of instruments was evaluated by three experts. The question cards and the pretest and post-test had Item-Objective Congruence (IOC) values of .96 and 1.00, respectively. The satisfaction questionnaire had content validity index (CVI) value of .96 and a reliability coefficient, with a Cronbach’s alpha of .91. Data were analyzed using descriptive statistics and a paired t-test. Results: After the intervention, the participants' mean post-test score was significantly higher than the pre-test score (t = -12.18, p < .001). The overall satisfaction was at the highest level (M = 4.67, SD = .56). Specifically, the promotion of teamwork skills (M = 4.83, SD = .47) and the enjoyment of the teaching method (M = 4.82, SD = .46) received the highest ratings. Conclusion: The implementation of flipped classroom learning combined with game-based learning resulted in students achieving higher post-test scores than pre-test scores and reported learning satisfaction. Therefore, this instructional method can be effectively applied in pediatric nursing courses.

Article Details

How to Cite
Tharapornphiwat, P., Chaisri, P., Khamchan, P., Chotsamphancharoen, W., & Nilnate, W. (2026). Effects of Flipped Classroom Combined with Game-Based Learning on Learning Achievement and Satisfaction Among Nursing Students in Nursing Care for Children with Urinary Tract Disorders. Journal of Research in Nursing-Midwifery and Health Sciences, 46(3), 15–30. retrieved from https://he02.tci-thaijo.org/index.php/nur-psu/article/view/280757
Section
Research Articles

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