Effects of Game – Based Learning on Learning Achievement in Primary Medical Care among Nurse Students, Boromarajonani Collage of Nursing, Nonthaburi Province

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Aunreun Sornarkas


This quasi–experimental research aimed to: 1) compare learning achievement in primary medical care before and after Game-Based Learning, and 2) study the satisfaction with Game-Based Learning. The target population were 163 final year nursing students at Boromarajonani College of Nursing, Changwat Nonthaburi. The research instruments were: 1) teaching documents in primary medical care, 2) a card game about primary medical care. The tools used in this research were: 1) the questionnaire of primary medical care, 2) the questionnaire on student satisfaction towards Game-Based Learning. Statistical analyses were descriptive statistics and the dependent t-test. The research results showed that learning achievements of the target population were statistically significant difference at a level of .05. The students were satisfied with Game-Based Learning at a high level (Mean=3.60, SD=.56)


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Sornarkas A. Effects of Game – Based Learning on Learning Achievement in Primary Medical Care among Nurse Students, Boromarajonani Collage of Nursing, Nonthaburi Province. NJPH (วารสาร พ.ส.) [Internet]. 2021 Aug. 5 [cited 2022 Nov. 30];31(2):116-27. Available from: https://he02.tci-thaijo.org/index.php/tnaph/article/view/252582


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