Vol. 77 No. 11 (2025): November

					View Vol. 77 No. 11 (2025): November

Art concept from 'Validity of the Gaming Disorder Scale (GAME-S) for Identifying Gaming Disorder in Children and Adolescents':

“When the boundary between reality and the virtual world begins to fade.”
This image symbolises gaming disorder, a state where excessive gaming blurs the line between the real and the virtual. The hands reaching out from the screen represent the game’s grasp, pulling the player deeper into its world.

GAME-S, particularly when using both the child and parent versions, is an effective screening tool for gaming disorders among children and adolescents.

 

Published: 01-11-2025

Original Article

Review Article